Thursday, June 17, 2010

Mind Games (Part Deux)

(... Or maybe three our four. I start to forget ...)

The morning's digital mail bag delivered this:

Hi Steve,

Has it always been like this in animation studios? I found this blog entry disturbing, because it's a lot like where I work now!

"A sick system has 4 basic rules:

Rule 1: Keep them too busy to think.

Rule 2: Keep them tired.

Rule 3: Keep them emotionally involved.

Rule 4: Reward intermittently."

(This blogger gets into more details here. And an addendum here.)

If it's like this in every studio, I may have to redirect my career path. I've only been in the industry for 7 years and I'm amazed that there are artists who've been putting up with this shit for 10, 20, 30 years???

(I sent him -- or her, since I couldn't tell the gender -- an answer along these lines:)

It depends on the studio. Some studios aren't too bad, some shows aren't too bad. Other studios (and departments) specialize in mind-fucking you.

It's a version of the Stockholm Syndrome, really. I had an animator tell me about a small, non-union animation sub-contractor in Arizona -- a remnant of the Fox-Bluth studio in Phoenix (remember those halcyon days?) that ran out of money for a job and bullied everybody into staying, to continue working for NO PAY.

They had meetings where they harangued people: "We'll get money soon! We're a family! You've got to stay and work or you're NOT LOYAL!"

And people stayed. (You'll find another version of this type of sad tale here.)

It's easy to laugh at these situations, but I know when I was young, I was an idiot too. There was a manager at Disney whose mantra was: "You know how LUCKY you are to be working here? You know how many people want your job?" (It's a ploy cavemen probably used when going out on the hunt.)

It's easy to get intimidated. It's easy to be unsure of yourself. It's easy to get suckered in to group think.

Despite all that, an animation career can be good if:

1) You have talent and work ethic.

2) You know your worth as an artist.

3) You know how to play the game (keeping your mouth closed and listening is always a fine tactic.)

4) In the end, you'll have better self-esteem and mental health if you know your own limits on all the manipulative horse shit and

5) You are willing to hook up and bail out if too many lines are crossed. (Because if you don't have that willingness, the mind-fucking will never stop.)

In the end, you'll enjoy yourself more in the cartoon business if you have a "I can take it or leave it" attitude. Then you won't be so cowed when some middle-management twit calls you into his office to give you a lecture about being a "team player."

There are other things in life besides abuse and manipulation.

10 comments:

Anonymous said...

Disney isn't like that currently, just imo.

So you might think of coming here.

Not that there aren't problems, there are, just as at any place.

There are times I feel discouraged, too. But not for these reasons.

Anonymous said...

sounds like that one place across the tar pits

Anonymous said...

Blog are no place to get a good reading on much of anything. They skew bitter and mean by their very nature. And usually have way too much misinformation.

Anonymous said...

This is a description of every studio don bluth owned. The word "cult" comes to mind. Jim Jones, David Koresh, Glen beck, pat robertson...

Anonymous said...

8:34PM. Ha! Why am I not surprised? And the youngins just look at him with wide-staring eyes.
No clue I tell you...not a clue.
If he was so good, why hasnt he produced something on his own as opposed to relying on other people help. He's been unemployed long enough.

Anonymous said...

5:46PM. If it's not much good reading, do you know where else we can get good information? From what I see, that blog post is pretty much up to the reader's interpretation.

Steve Hulett said...

Amigos. I got an e-mail from a member that I thought was worth sharing.

I could spell out for you the good, the bad, and the so-so studios that I go to. I could give you specifics. Some would be spot-on, and some would be three people's opinions.

Remember that every studio has 1) the disgruntled and unhappy, 2) the moderately okay, and 3) the happy and content. You know the overall temperature of the studio by the size of each group, but you always have all three groups.

Anonymous said...

Despite all that, an animation career can be good if:

1) You have talent and work ethic.

2) You know your worth as an artist.

3) You know how to play the game (keeping your mouth closed and listening is always a fine tactic.)

4) In the end, you'll have better self-esteem and mental health if you know your own limits on all the manipulative horse shit and

5) You are willing to hook up and bail out if too many lines are crossed. (Because if you don't have that willingness, the mind-fucking will never stop.)


This is a good list. I've posted this before, and you have recommended this before, but I'd still like to add this to the list:

5a) Save 5% or more of every paycheck in a high-interest savings account at ING Direct or Alliant Credit Union.

I know too many artists who live paycheck-to-paycheck, and this interferes with their ability to negotiate better deals and/or walk away.

Anonymous said...

The complaint applies to almost all companies around the world not just to an animation studio. Why are Chinese factory workers committing suicide? Everyone has the same problem.

Steve Hulett said...

Everyone has the same problem.

To a greater or lesser degree.

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